As I
believe I’ve mentioned before Ava has a particular interest in things related
to Walt Disney World. Her family made numerous trips down to Orlando during her
teenage years and in the process of figuring out the best ways to do everything,
they learned a tremendous amount about the operations and logistics of all the
resorts and theme parks encompassed within the Disney World territory. Over the
last twenty-five years, she has watched rides, hotels, and parks come and go.
She has read travel guides and insider accounts. She can see all the trends and
management decisions both good and bad written into the materiality of the
resort. For her Disney World is less a playground than a grand cultural text
whose dynamics reflect the mood of our times.
In this
spirit we both read with interest an article from the May issue of Fast Company
about the creation and implementation of a new organizing technology within the
Disney World resort. Called the Next Generation Experience (NGE) in the text,
this revolution in how visitors experienced the parks and hotels of Disney World
was supposed to be built around an electronic wristband that would serve as a
catch-all tool for everything one might want to do. It would open hotel room
doors, generate FastPass times, purchase merchandise, order food, and more. It
would also enable Disney to track park attendees and manage crowds more
effectively, thus improving visitor experiences and boosting the numbers of
people each theme park could reasonably handle. It was going to be the thing
that brought the Disney World experience into the twenty-first century.
What comes
out of the Fast Company article is that the NGE project underwent a fairly
ordinary trajectory wherein a huge, innovative idea gets watered down to a
rather pedestrian set of final results. The article touches on some of the
numerous conflicts that emerged between different groups during the company’s
attempts to imagine what was possible and ultimately assemble what was needed
to bring those ideas to fruition. While the article doesn’t claim that the
project was doomed from the beginning, there is a sense throughout the piece
that this kind of whittling away at the concept as a whole was kind of
inevitable. It’s what happens when big companies try to fundamentally change
the way they do things. There’s lots of tension and lots of trouble, and the
final result never lives up to its original hype.
What I
found interesting in this piece and the reason I wanted to write about it is
that it seems to be that there was one fundamental flaw in the whole
re-invention process. In 2008 a team of five executives was given the charge of
outlining what NGE was going to be. It was to be their responsibility to “reinvent
the vacation experience” at Disney World. This charge was given in strict
secrecy and much of the conceptual brainstorming appears to have taken place in
conjunction with consultants outside of Disney. But, as the author wryly notes
later in the article, “It’s impossible, of course, for such a big project to
remain secret.” When the word got out, the pushback came fast and furious.
People were fighting to protect their creative visions. People were fighting to
protect their jobs. There was constant conflict between outside contractors and
internal departments. There was bickering back and forth over who should get
what monies and which groups should control various aspects of the new plan. A
classic tussle broke out between entrenched interests and new ideas, insiders
and outsiders, the winners and the losers in the process of change.
But it
didn’t have to be that way. Or at the very least there was something that could
have been done at the very beginning to head off a great deal of the pushback:
get rid of the secrecy. People get upset when they feel as if the rug is
getting pulled out from under them. People fight back when they don’t feel like
they are part of the process. People resist change if they feel like it’s
happening without their input. The biggest mistake the executives at Disney
made in trying to re-invent the way they run the Disney World resort was to try
and keep that goal a secret from the very people who knew the resort the best:
their own employees.
For an
example of how Disney executives (and any other organization looking to
undertake a significant change) might have better pursued this kind of
revolutionary change in their business practice, they would not have had to
look very far. In his book Creativity, Inc. about his experiences as the
president of Pixar Animation – now a division of Disney itself, Ed Catmull
discussed a situation in which the company needed to significantly rework its
operating processes in order to meet certain budget requirements. After some
deliberation, the executive team decided that instead of mandating cuts in
various departments they would take the problem itself to the company as a
whole. They organized what came to be called Notes Day where all the company’s
employees came together to brainstorm and discuss various ideas for enhancing
efficiency and smoothing out the different operational systems within the
company. This effort required a tremendous amount of organizational dedication
in order to sift through the various ideas, gather them into different groups,
put people together to talk through them and come up with a list of legitimate
possibilities and priorities to pursue. However, in Catmull’s opinion this
investment was incalculably useful. Not only did it produce numerous ideas that
the executive team had not considered, it enhanced personal contacts across the
company and gave the employees an intellectual stake in the future of their
workplace. It also gave the company’s leaders a better sense of what things
mattered most to their employees and how they might work with those values as
they sought to achieve the necessary budgetary alignments. All of this reduced
the amount and vehemence of pushback against the changes that were to come and
made people better aware of the issues involved in the difficult choices that
had to be made.
I wonder
what would have happened if Disney had done the same.
As a parent
I think there are at least two big messages in the contrast between these approaches
to large-scale change. The first is the concept of leadership. People often
view a leader as the person who tells everyone else what to do. Our cultural
image of a leader is someone who has a vision and organizes others to bring
that vision to life. This general-on-the-battlefield version of leadership is
how the executives at Disney saw their role in developing the NGE. But what
Catmull and the folks at Pixar showed is that really good leadership, the kind
necessary to successfully make dramatic change happen, is a matter of tapping
into the breadth of knowledge around you and giving people an intellectual
stake in projects that will affect them. The leader’s role is to facilitate
these interactions and provide the necessary direction to turn the ideas they
produce into material results. The difference is subtle but one worth
remembering whether we’re talking about big companies or small families.
The second
message is about investment in people. Investing in people is hard,
time-consuming, and difficult to quantify. There’s no graph you can make to
show a specific correlation between the amount of resources invested in a
person and the output one receives from that investment. Instead it has to be taken
as an article of faith. But that investment matters. I think about this
constantly as Ava and I work with Polly and Pip. So much of what they are
capable of doing now – their reading and math skills, their respect for others,
their work ethic, their sensitivity to the feelings of those around them, their
kindness, their responsiveness to our instructions – are the result of years of
patient guidance and training. This time invested in them also means that we
all have good understandings of what to expect from each other and what things
matter to each other. The kids know we will listen to them and take their
thoughts into account and that we expect them to do the same for us. This means
we know how to approach a problem when something has to change, and there is
less pushback when something doesn’t go their way. It seems to me that this is
what Pixar managed to do well and something at which the executives at Disney,
despite all their claims to a collaborative work environment, failed miserably.
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